ETEK 301 - Building Virtual Worlds (3) CRN: 10130 T/Th 11:30A-1:20P DA 201 - ET Lab
Prof. Bary W Pollack Email: bpollack@sierranevada.edu Office: RA 203 Office Hours: M/W 3:30-5:00P,
T/R 1:30-3:00P Prof. Susan Gold Email: sgold@sierranevada.edu Office: DA 203 Office Hours: W 2-6:00P

Course Description: This course extends a student’s ability to design and implement virtual worlds using both graphical and programmatic tools. During the course every student will construct several worlds, using a variety of techniques. Originality and creativity are emphasized. This is a project-oriented class where students are required to work in small teams. There will be a field trip to the Game Developer’s Conference in San Jose, CA, requiring 100% participation and attendance.
Student Outcomes:
· Exercise the skills needed to create virtual worlds
· Demonstrate an understanding of the general programming concepts and methods for creating virtual worlds
· Demonstrate an understanding of a visual language for representing virtual worlds and implementing them
· Produce and manipulate digital imagery created both graphically and through programming
· Organize, plan and complete major projects
· Research and investigate artistic and programming uses within interactive media
· Evaluate and identify current artistic and commercial trends as related to the field
· Communicate with peers and effectively critique work
Field Trip: Date: Fourth week of March, 2003. Participation is mandatory as the class revolves around the subjects dealt with during the trip. Students on the field trip will be expected to attend and be on time for all meetings and activities. Grade penalties will be assessed for arriving late and non-attendance. Your field trip fee will cover the cost of transportation, accommodations, entrance fees, all lunches and two dinners. The field trip fee is non refundable after the last drop day, January 26, 2004. Free time will be available during the trip.
Chris
Crawford on Game Design; by Chris Crawford, Publisher: New Riders Press, Inc.;
ISBN: 0-13-146099-4; 1st edition (June, 2003)

Resources: http://www-personal.umich.edu/~dcwillia/Gamepages.html
Grading: Your grade will be based upon the following: (1) Your individual participation during class; (2) Writing assignments and other homework assignments; (3) Test(s) and/or quizzes; (4) Your contribution to your group’s projects; (5) Your Final Group Project.
Attendance: If you miss more than three (3) classes without a written doctor's excuse, your grade will drop by one letter (i.e., from an A to a B). This will continue for every three classes missed. If you are tardy by more than 20 minutes or leave class early by 30 or more minutes, this will count as an absence. If you are late (less than 20 minutes) to class you will receive a late mark, every three late marks will count as one unexcused absence.
Special Accommodations: In accordance with the Americans with Disabilities Act requirements, SNC can accommodate most special needs. Students with a documented physical or learning disability (documentation must be on file with the Director of Student Services prior to the beginning of the semester) may request accommodations by contacting the Student Assistance Coordinator at x4042.
Student Responsibilities: Leaving your work on the desktop will not be safe. It is recommended that you purchase a Zip disk.
PRELIMINARY SCHEDULE
This is a preliminary schedule of subjects to be covered. As opportunities arise, we reserve the right to alter the order and to add to or subtract from this syllabus. This document is a “work in progress,” and it will be updated throughout the semester.